When I mask a scene, it appears to be fine. Then, all of a sudden the keyframe of a masking is moved several inches away from what should be masked ( example: Yuna's foot, now the water Yuna is walking on ) Nothing happens when I move the mask. If I delete the keyframe I can then add a new one and attempt to move it, but it still isn't showing the right placement on the view screen. I literally have to put the mask in the water next to Yuna and then her foot appears. Problem solved, I suppose but is there a way to avoid all this? So annoying! This also sometimes happens when the masking is perfectly fine, but then rendered, there it is. So I have to go in a clip pieces out of the scene causing it to be a lot shorter.
The masks flow very well in vegas, you get that warm fuzzy feeling thinking you've done a decent job, then render it and the mask is glitching everywhere, rough and just not eye candy at all! I always feather it, and I've tried masking with lots of keyframes and less keyframes seeing if that made a difference. Nope! Of course not.
Well I cannot think of number three, but I know it's there. With many more. I don't know if Vegas hates me, or I just hate vegas. Any suggestions or problems you have?