Masking - Trials and Tribulations

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Masking - Trials and Tribulations

Post by EmoLobster on 7th July 2013, 1:13 am

Okay, so we all know how long it takes to mask and how irritating it is when those masks turn out badly. I never used to have these masking problems before. But now every time I mask I run into all sorts of problems. Here are my troubles.

Number One:
When I mask a scene, it appears to be fine. Then, all of a sudden the keyframe of a masking is moved several inches away from what should be masked ( example: Yuna's foot, now the water Yuna is walking on ) Nothing happens when I move the mask. If I delete the keyframe I can then add a new one and attempt to move it, but it still isn't showing the right placement on the view screen. I literally have to put the mask in the water next to Yuna and then her foot appears. Problem solved, I suppose but is there a way to avoid all this? So annoying! This also sometimes happens when the masking is perfectly fine, but then rendered, there it is. So I have to go in a clip pieces out of the scene causing it to be a lot shorter.

Number Two:
The masks flow very well in vegas, you get that warm fuzzy feeling thinking you've done a decent job, then render it and the mask is glitching everywhere, rough and just not eye candy at all! I always feather it, and I've tried masking with lots of keyframes and less keyframes seeing if that made a difference. Nope! Of course not.

Number Three:
Well I cannot think of number three, but I know it's there. With many more. I don't know if Vegas hates me, or I just hate vegas. Any suggestions or problems you have?


Last edited by EmoLobster on 16th July 2013, 12:41 am; edited 1 time in total

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Re: Masking - Trials and Tribulations

Post by cstar on 7th July 2013, 2:00 am

Number 1: I used to have this issue a lot, then I found out about [right click on clip-->switches--->disable resample and this helped a lot

Number 2: I never trust vegas, and always render a mask to see how it looks, then fix it, if it can't fix I redo the entire thing.

Number 3: The issue I usually come across when masking is that it likes to jump keyframes. Like, I'll render it and it will totally disregard the keyframe. Or I have the red mask of death as I like to call it, where all of my windows for masks turn red and I cannot edit it, and I have to restart the file because restarting the program or my computer doesn't help

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Re: Masking - Trials and Tribulations

Post by EmoLobster on 7th July 2013, 7:02 am

I trust vegas about as far as I can throw it, which isn't very far as I wouldn't want to harm the computer. I always render every mask to sample it after I'm finished and this is when I see it's all messed up. I remask, I render, it's still messed up! Although I did notice if I render in Good Quality instead of Best it actually looks nicer. Blah vegas, blah!

I've never had any red masks of death but that sounds completely awful! I hope it doesn't happen again or anytime soon, at least. :)

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Re: Masking - Trials and Tribulations

Post by BoxFaery on 13th July 2013, 7:04 pm

Try first masking the clip in its own project, so that you could green screen it or something, this way you wont interrupt any other clips in your video.

While doing this, you may wanna find out the frame rate of the clip you are masking, then go to the project settings and match the frame rates. Vegas will be working at the same pace of what you are working on instead of trying to force the clip to match its own specs.

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Re: Masking - Trials and Tribulations

Post by EmoLobster on 16th July 2013, 12:55 am

I usually open a new project file to mask, yet it still is troublesome. I wonder maybe if it's because I copy the clips from the original project and paste it into the new project. Maybe I need to import the clip instead. It's almost like my project files get bugged. ~_~

Thanks so much guys for your advice! Definitely going to keep on trying to mask these little buggers and hope for the best!

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Re: Masking - Trials and Tribulations

Post by cstar on 16th July 2013, 7:51 am

BoxFaery wrote:Try first masking the clip in its own project, so that you could green screen it or something, this way you wont interrupt any other clips in your video.

While doing this, you may wanna find out the frame rate of the clip you are masking, then go to the project settings and match the frame rates. Vegas will be working at the same pace of what you are working on instead of trying to force the clip to match its own specs.

I personally am not fond of greenscreening masks because they do not look as good as if they were just masks. If I edited with Anime it may look better but generally with game more is lost than just the greenscreen.

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